I reviewed Halfbrick’s newest trinket, Colossatron: Massive World Threat for Kill Screen. It’s a whole lot of fun for not very much money! You should probably steer clear of the microtransactions, though. Yikes.
I played a lot of games this year– a fair number of new ones, and a fair number of games from the backlog. Briefly, here are some thoughts on the most important games I played this year that weren’t actually released this year:
XCOM: Enemy Unknown
Yes, I held out against my friends’ constant barrage of recommendations for nearly a year, but I did finally get around to starting XCOM, and yes, it is amazing and compelling and heartbreaking. I hope to be through the game within the month, and then again on Classic Ironman, and then I will probably buy Enemy Within when it goes on sale on Steam and oh dear do we see now why I held out for so long?
Spec Ops: The Line
After reading Brendan Keogh’s Killing is Harmless, I knew I had to play Spec Ops. And boy, was that a good decision. What a dark, unsettling, and yet deeply enjoyable game. It doesn’t quite succeed at being the “Apocalypse Now of videogames,” but it certainly asks some great questions about a player’s participation in violence. I don’t even know if it purports to have answers–but oof, those endings. Yikes.
Professor Layton and the Mask of Miracles
It’s a shame that the Professor Layton games will never get traction with those who don’t dig their primary mechanic, because it’s a continual delight to me how much they invest in their characters (and their melodrama). Each new entry manages to offer some real, personal stakes to the Professor and his apprentices, and to help them grapple with each new puzzle is a charm unlike most everything else gaming has to offer.
The Walking Dead, Season One
Oh man. Oh man. *sigh* Wow. How about that finale, huh?
The World Ends With You
Why in Heaven’s name isn’t Square Enix giving us more new IP? Bravely Default excepted. (On that note, I’m very excited for Bravely Default.)
There have been others, I think, but those five are the ones that really left their mark on me this year. I missed enough of the best games of 2013 that I imagine my backlog will be quite full for the year to come!
Hey, I interviewed Jordan Fehr (sound designer for Super Meat Boy, among others) and Rich Vreeland (composer for Fez, among others) to see what life is like as an indie sound designer. It just went up at The Escapist.