Handheld Summer, continued
I’ve been chipping away at my to-play list over the last week, though (surprisingly) spending time with family doesn’t leave a lot of time to sit down and game, even when you’re out in the country and the entertainment options are considerably limited.
I managed to finally make myself finish The World Ends With You, a game which I’ve been playing, on-and-off, for about five years. It’s thoroughly engrossing, and I’m embarrassed that I’ve kept putting it off for so long. The best explanation for why it’s taken me so long to finally finish the dang thing is that playing it is so unbelievably frantic, scrabbling at the screen with the stylus and slamming on the directional pad, that the thought of picking it up and making progress in it is intimidating.
The game also lets you dial your level down manually, with a slider in the menu, and playing at lower levels increases the prizes and experience you receive from battles, which means that I felt compelled to play the whole thing on hard, about twenty levels below where I actually was, which made it considerably more difficult than it probably needed to be.
Oh well. I breezed through the endgame, at least, when I finally resigned myself to tuning the difficulty down and my level up.
The World Ends With You is also a collector’s dream/nightmare, with about seventy hojillion pins, items, food, and clothing to obtain, not to mention a bestiary to fill up and secret reports to obtain by meeting specific objectives. My to-play list is considerable in length and I’m anxious to get to it, so I don’t think I’ll be diving back in again immediately, but it’s calling me nevertheless.
The hints of a possible sequel are likewise tantalizing.
Next on my list, I think, is the Kingdom Hearts prequel that I never made it through, Birth By Sleep, and having loaded it back up again I’m finding myself wildly vacillating between my deep enthusiasm for the franchise and my considerable frustrations with its storytelling quirks.
I keep being distracted, however, by something else:
I’m not what you’d call an Adventure Time “devotee.” I’ve only seen about a season and a half’s worth of episodes, and while I can definitely admit to being wholly enraptured with the show’s goofy charm, I wouldn’t put it near the top of my (admittedly lengthy) list of nerd obsessions. I downloaded and played the game’s demo from the Nintendo eShop and liked their take on the Zelda II formula enough to jot this one down on my “play if I have time” list, but I didn’t throw down the thirty bucks to buy the whole thing.
But this one song! I must have listened to this thing on YouTube about eighty times over the last four or five days. I’ve long been a fan of Jake “virt” Kaufman‘s work on OCRemix, and his skill at producing rockin’ chiptunes is up there with the best people working in the form. This song from the Adventure Time game might be my favorite piece of chip-rock since Anamanaguchi‘s soundtrack to Scott Pilgrim vs. The World: The Game.
Is it weird that I’m seriously considering moving this game up on my to-play list just because of the soundtrack? Why don’t you head over to SoundCloud and have a listen to this and some of the other tracks on offer.
Oh! It’s worth mentioning that the game’s developer, WayForward, is also the house that’s working on the upcoming DuckTales Remastered, and that virt is going to be doing the arranged score for that, too. It almost seems worth it to check out the Adventure Time game just to get a sense for how WayForward is going to handle Uncle Scrooge’s classic outing. What do you guys think?