Handheld Summer
I’m on vacation from my day job.
Usually, being on vacation means a considerable uptick in the time that I spend playing video games. Rather than having just a few hours each week into which I can try to cram the biggest and most impressive AAA titles, I have whole days (indeed, even weeks) at my disposal, which means I can really sink my teeth into all of the big releases that I’ve missed over the last calendar year (and, of course, the years previous).
Or at least, that’s what it would usually mean. This summer, I’m spending most of June at my parents’ farm out in Amish Country, Ohio, and almost all of July on The Road, meaning that by the time I make my way back to all of my consoles at home, I’ll have probably a single weekend before it’s back to the daily grind.
On the one hand, this might be an opportunity for me to dial down the time that I spend gaming–ramp up my pleasure reading, perhaps, or get back to some pieces of fiction I’ve put on the back burner during the craziest months of the teaching year–and to a certain extent, that’s my intent for the summer months I’ll be away.
On the other hand, however, it’s also an excuse to turn my attention to my handheld systems, which usually take a backseat to my console gaming. There have been a number of superb handheld titles released over the last several months, most of which I haven’t gotten around to, because, well–I’m a fan of Fire Emblem and all, but it’s a little difficult for me to give my 3DS any attention when I have an Assassin’s Creed, a Tomb Raider, or a Bioshock at my disposal.
The DS and the PSP are past the end of their life cycle, which means I now have the opportunity to go back and mop up all the best games that I missed while they were in their prime (without having to worry about new titles being released!). The 3DS, on the other hand, just seems to be ramping up–Nintendo sure gave it a lot of love at E3. I have the feeling there are going to be plenty of games for me to mess around with over the next couple of months.
Here’s my Summer Play-List:
Games I Own and Need to Finish:
The World Ends With You
Ace Attorney Investigations: Miles Edgeworth
Kingdom Hearts: Birth By Sleep
Professor Layton and the Miracle Mask
Essential Handheld Games I’ve Somehow Missed:
Metal Gear Solid: Peace Walker
Radiant Historia
Games I Would Really Like to Pick Up if I Have Time:
Fire Emblem: Awakening
Super Mario 3D Land
Castlevania: Lords of Shadow – Mirror of Fate
Kingdom Hearts: Dream Drop Distance
Adventure Time: Hey Ice King! Why’d You Steal Our Garbage?!!
Tactics Ogre: Let Us Cling Together
Metal Gear Solid: Portable Ops
The Legend of Heroes: Trails in the Sky
Valkyria Chronicles II
Mario and Luigi: Bowser’s Inside Story
Castlevania: Order of Ecclesia
Games I Have Downloaded on my PSP and Always Want To Replay, Always, Seriously All the Time:
Final Fantasy IX
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Wow! There sure are a lot of them, aren’t there? Of course, I won’t be able to get to all of these over the course of the summer–in fact, I’d be surprised if I get through more than two or three over the next month and a half. But I’m going to think of this as sort of a checklist that I can work on through the rest of this year and next–maybe, if I can find time to get to most of these games, I can retire the DS and PSP to my retro game shelves, content that I’ve sucked the marrow out of their delicious libraries.
What all do you have on the docket for the summer? Are there essential handheld titles that ought to be on my list, but aren’t? Is there anything you can say that will prevent me from starting up FFIX again this weekend?
Lessons from gaming history: Sony at E3
Sorry for the long hiatus from the blog, friends. The end of the school year is always monstrous, schedule-wise, for us teachers. I have been getting in some gaming here and there, which I will perhaps write a little about later, but after those press conferences at E3, I felt I had to write up a couple of observations.
Immediately after the reveal of the Xbox One, I was reminded of an anecdote I’d read earlier this year in Steven Kent’s “The Ultimate History of Video Games,” a text I’ve referenced before and cannot recommend highly enough. If you’ve any interest in the history of the industry, it’s both enlightening and wonderfully entertaining.
The anecdote that occurred to me after Microsoft’s reveal is this:
When Sony presented the PS2 at E3 2000, they weren’t just advertising it as a gaming system. They boasted about its DVD-playing capabilities, its ethernet support, and its space for a hard drive. According to Kaz Hirai, the PS2 wasn’t “the future of video game entertainment, it [was] the future of entertainment period.”
Doesn’t that sound a little like Microsoft’s angle at the Xbox One reveal? And in contrast, Sony’s major competitor at the time was Sega–which had just launched the Dreamcast–had an adamant focus on games. As Kent records in his book, Peter Moore, then the president of Sega of America, responded directly to Hirai’s boast: “They also said they are not the future of video games, they are the future of entertainment; and God bless them. We’re the future of video games.”
ZING! Right?!
And yet! Who won that round of the so-called “console wars?” The Dreamcast was dead in the water within two years, and the PS2 ended up being the best selling console of all time.
Thinking about the parallels here between the respective outlooks of Sony/Sega and then Microsoft/Sony, I was very hesitant to dismiss the much-mocked “Xbone” because of its attempts at tackling the broader market, its restrictive DRM, or its “often-on” internet requirements. There is a chance, I thought, that Microsoft really is selling the future of entertainment. We should observe the lessons of E3s past.
…and then Sony had their press conference yesterday. Ben Kuchera, over at the PA Report, says that Sony effectively “won by standing still.” For my part, I realized that E3 2000 wasn’t the expo I should have been looking to for answers.
Instead, I should have been looking at the very first Electronic Entertainment Expo, in 1995, and the announcement of the PSX.
Sega, which was scheduled to launch the Saturn in September of that year, had a morning press conference in which they outlined the price of the system–$399.
Later that day, it was Sony’s turn, and… well, and then this happened:
Ha ha ha ha! That Steve Race! What a card!
Did the rest of the conference even matter? Sony shows a system of equal or greater power to its rival, then undercuts them by a hundred bucks, drops the mic, and gets off the stage.
This is very nearly what they did last night–and when you add in the bit about preserving the architecture of used games to which the gaming community is accustomed, well… Sony killed it. Which, it’s worth it to note, they’ve done before–more than once.