Xenogears — The One Who is Torn Apart
It’s NaNoWriMo time, and that means it’s time for me to assemble my yearly writing playlist.
Based on the tune I’m offering here, go ahead and take a guess at the tone of my piece this year.
Xenogears is one of the most brilliant and most flawed games I’ve ever played. When it was initially released, it was among the most technically and visually impressive games available for consoles, and certainly the JRPG with the greatest scope–beating out even the biggest Final Fantasies. (It probably still doesn’t stack up against the Baldur’s Gates and Planescape: Torment, but hey).
I’m always hesitant when I consider recommending that someone try and play through Xenogears. If you can cope with its pace, its difficulty, the often awkward and dull translation, and the fact that the game is essentially unfinished–the second disc is like an outline for what the developers envisioned the rest of the game ought to be–it’s one of the most thoughtfully created and emotionally resonant games out there. It’s a game that legitimately tries to tell a mature story, though the telling of that story is hampered by a number of factors.
Recommending Xenogears is kind of like recommending someone tackle Ulysses–if they can glean from it the brilliant and remarkable insights present within the text, there’s little that can compare with the experience. There’s just an awful lot to slog through in order to reach those jewels.
But seriously, though. You should totally play it.