Portrait of the Gamer as a Young Man: An N64 Story

I think that a big part of my desire to be “well played” (that is, to have played many historically and culturally important games on many different systems) comes from the fact that my console allegiances shifted a number of times when I was young. I began gaming on a Nintendo Game Boy when I was six, but as I’ve previously mentioned, this was a gift from my extended family–I didn’t really choose it. So too with the Sega Genesis I received when I was nine.

At this point I didn’t have a preference between the two companies, Sega and Nintendo– I certainly was glad to have a Game Boy rather than a Game Gear, because I enjoyed being able to play my handheld for more than twenty or thirty minutes before it ran out of batteries–but I was quite content with my Sega Genesis, and didn’t feel like I was missing out by not owning an SNES (it turns out I was wrong): I might have the inferior TMNT game, but I had the better version of Aladdin, after all.

Something happened when it came time to move on to the 32/64-bit generation, however, and it’s worth recounting here as an anecdote, because a chance of fate conspired to shift my allegiances once again.

It was the holiday season of 1996, and the new consoles had been out for somewhere between a few months and a year. I felt as though it was time to move on from my Genesis and embrace the world of the new. Knowing that my parents had a firm policy against buying me systems, I understood that it was going to take not just my savings, but the sacrifice of my trusty Sega console and all of its games, plus all of the birthday money my grandmother had given me, I wistfully gathered up my gaming collection and asked my father to take me round to the mall so that I could make my purchase.

I knew what I was after. The parents of my friends had no such misgivings about the purchase of consoles for their offspring, and some of them didn’t even have to wait until Christmas to acquire their prizes. I had been to my buddy Charles’s house and played Super Mario 64. I had seen the future, the three-dimensional future, and it was glorious. The way was laid before me by the mustachioed son of Miyamoto.

So when I rolled up with my father to the CD Game Exchange my little cardboard box containing the remnants of the hedgehog’s 16-bit kingdom, I had my sights firmly set on a January exploring the hallways of Peach’s castle. The plumber exhorted me to “let’s-a go,” and I was ready to obey.

I set my old games on the counter in front of a young man who I imagine was in his early 20s. I have no recollection of what he looked like, now, which is unfortunate, considering the effect that he was about to have on my life as a gamer.

The dude calculated how much trade in value I would get for my old gear, and as he reported the number to me I remember smiling to myself. It was just enough that with my additional savings, I would be able to purchase the system–and a game besides! I rubbed my hands together in naive anticipation.

“I want an N64, please,” I said, all full of hope.

The words fell like a headsman’s axe: “Can’t. We don’t have any.”

I stood looking at him in shock. What? Didn’t he understand how important it was that I have this system? When my brain finally processed the implications of his statement, I reached for the cardboard box and began to pull it back toward me across the glass display case. “Come on, Dad,” I said. “We’ve got to go to a different store.”

“It’s no good,” said the man behind the counter. “No one has them. You won’t be able to find one.”

I can’t say for sure, but it’s entirely likely that my lip trembled. Why was the universe intent on crushing my tiny gamer dreams?

And it was at this point that the man leaned over the counter and beckoned me closer with a crooked finger. Desperate for any glimmer of hope, I approached once more, hoping that he was about to tell me that there was just one system left, in the back, and he just wanted to make sure it went home with a boy who really wanted it.

He looked at me and the corner of his mouth bent upward in a smirk. He leaned in conspiratorially, as though he was about to impart to me some secret of the Adult Gamer World.

“You don’t want an N64,” he said. “You want a PlayStation.”

I blinked. I wanted a what? Why?

“You want a PlayStation,” he repeated. “Trust me on this one.”

And you know what? I did. Looking back on it, I’m certain that he was just trying to make a sale, that he was thinking of how nice it would be to make his numbers go up on that little board in the back room, but I bought it hook, line, and sinker. I couldn’t explain why, but I knew that I did want a PlayStation.

(An aside, here: Have you ever looked at the word “PlayStation?” How weird is it? We’ve had this as part of our gaming lexicon for some twenty years, and do we ever stop to examine how silly it is as a portmanteau?)

And so I handed over my Genesis and my Sonic 3D Blast and my Ristar and my Jurassic Park: Rampage Edition and a dozen other games, and I left the store with a brand new Sony PlayStation. I couldn’t deal with the notion of leaving that store without a new system in hand, and so I, I took the road less traveled by, and that has made all the difference.

Actually, strictly speaking, the PlayStation ended up selling about three times as many units as the N64, so I really took the road more frequently traveled by. The games I bought immediately were actually kind of lame: I went home with Ridge Racer Revolution, which was a decent game but only had three tracks, and this business, which, seriously, what the hell. Somehow I wasn’t deterred or disillusioned by my purchase, despite– well, despite the fact that Aquanaut’s Holiday was really boring. The system came with a demo disc that had some excellent suggestions, and pretty soon I was jamming out with Jumping Flash 2 and Jet Mototwo games which have aged really well and which I would still recommend.

But it wasn’t until later that year that I truly realized how right that CD Game Exchange worker had been. I saw an ad in my gaming magazine (the now-defunct Next Generation), desperately begged my mom to take me to the mall after school, and came home to rush to the basement, pop in the disc, turn on the console, and see this.

When I finally managed to pick my jaw up off the floor, I said a little prayer of thanks to that guy at CD Game Exchange, because it became clear to me in that moment that he had not been just messing with me to make a sale. He’d been genuinely concerned with my well-being as a gamer.

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About sinclairvox

Nate Ewert-Krocker has been both a gamer and a writer since he was very small. He believes that gaming, as a medium, deserves to be considered and chronicled with the same level of detail and attention as the rest of our pop culture. He's also an author! You can check out his fiction at www.silentworldpress.com. And, of course, the ol' Google+

5 responses to “Portrait of the Gamer as a Young Man: An N64 Story”

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